Play here or on itch.io

A game initially meant for the 32 Bit Holiday Jam 2020, but since that deadline was missed the game was finished for the Finally Finish Something 2021 Jam. It's a project I worked on with my roommates, which was a great experience. It is maybe a stretch to call it completely finished, but it is the first game I've gotten to a presentable and playable form, so in that since it is finished.

Instructions

You have a map, use it to get to higher floors (stairs going up are marked with /). Use WASD to move, and 1,2,3 to attack. P pauses, and allows you to return to the menu (though there is no saving).

If input is not working, try refreshing the page, as there seems to be some sort of infrequent issue between the game engine I'm using (Urho3D) and the itch.io integration.

You can resize the Map and Player windows by dragging from the bottom right corner.

Acknowledgements

  • Music: Jacob LaBonte
  • Game Mechanics: Scott Cochran (who had a lot more ideas than I managed to implement)
  • Map Generations: Scott Hirsch (based in part on the Perl random dungeon generator https://donjon.bin.sh/code/dungeon/)
  • Game Library: Urho3D, an excellent C++ library for 3D (and 2D) games
  • Models: Adapted from several of Quaternius's model packs.
  • Template Project used as a base by Arnis Lielturks
  • Implementation: Nathanial Lydick

Play here or on itch.io

A game initially meant for the 32 Bit Holiday Jam 2020, but since that deadline was missed the game was finished for the Finally Finish Something 2021 Jam. It's a project I worked on with my roommates, which was a great experience. It is maybe a stretch to call it completely finished, but it is the first game I've gotten to a presentable and playable form, so in that since it is finished.

Instructions

You have a map, use it to get to higher floors (stairs going up are marked with /). Use WASD to move, and 1,2,3 to attack. P pauses, and allows you to return to the menu (though there is no saving).

If input is not working, try refreshing the page, as there seems to be some sort of infrequent issue between the game engine I'm using (Urho3D) and the itch.io integration.

You can resize the Map and Player windows by dragging from the bottom right corner.

Acknowledgements

  • Music: Jacob LaBonte
  • Game Mechanics: Scott Cochran (who had a lot more ideas than I managed to implement)
  • Map Generations: Scott Hirsch (based in part on the Perl random dungeon generator https://donjon.bin.sh/code/dungeon/)
  • Game Library: Urho3D, an excellent C++ library for 3D (and 2D) games
  • Models: Adapted from several of Quaternius's model packs.
  • Template Project used as a base by Arnis Lielturks
  • Implementation: Nathanial Lydick