I recently entered the GBJam 11 game jam, and decided to give Godot a try for making my game, Space Walker. Here, I provide a summary of my thoughts on the experience of using Godot in comparison to using Urho3D/U3D.
Today I (mostly) finished work on adding support for Tabs rather than a collapsible header for the Archival::ImGuiBackend
. This allows quick navigation to different sections, rather than having to scroll down a lot or collapse a lot of headers.
In working on the new data-driven animations, I needed to ensure that the C++ code was reading and writing the animation data correctly. Because I like the format, I am using YAML for the data files (though JSON is also supported by the C++ code). I felt it was easier to just read and then write t...